Clarissa’s grief and anger blend naturally with the emotions of the ghosts. More so, her red hair pairs too well with the red of the ghosts, and only becomes amplified when she is possesed. After all, Clarissa is the first one to become possesed by the ghosts without much of a fight. These interactions with the red haired Clarissa serve as a foreshadowing of events to come. She is clearly not happy with Alex, or herself. At the beginning of the game, Clarissa always has something negative to say. The “truth or slap” game that Clarissa plays picks on the characters, especially Alex. The red hair pairs naturally with her fiery and bratty attitude. The first time that players actually see the color red is Clarissa’s hair. Subconsciously, Clarissa has always been associated with the ghosts. In fact, there is only one other case that red appears in Oxenfree.Ĭlarissa is that interesting case in Oxenfree. Red stands out by contrasting the desaturated palette, and only appearing in relation to the ghosts. Whenever this color appears, the player knows that something is off. This effect stays throughout the game, having to tune into red lights and triangles time and time again to interact with the ghosts. The red lamp immediately feels out of place and creepy. The light flickers on and off, serves as a stark contrast to the rest of the dull colored buildings in the background. The lamp is in the middle of the map as a focal point. This red lamp immediately draws player’s eyes in. One of the first times that the player encounters red, after the inciting incident in the cave, is in a red lamp on a watch tower. Whenever the color red appears, the player is always on edge. Alex’s bright blue hair is the most notable exception. Furthermore, red is only used in relation to the supernatural happens and is one of the most vibrant colors present in the game. The background scenery uses desaturated colors in order to set the tone of this supernatural thriller. The color red stands out primarily in Oxenfree because of the washed-out palette. Overall, this color makes for a creepy experience, but also reminds the players of the dangers of blaming others. The red of the “drowned” ghosts stands out among the desaturated background, has a natural connection with Clarissa, and is the embodiment of the emotions of the ghosts. The color red shows up throughout the game and is placed in certain positions to facilitate the horror of negative emotions. However, while I did not complete the real, “secret ending,” I could not help but notice an artistic motif throughout our playthrough. While Oxenfree is a relatively short game, its branching dialogue and endings intrigue players into going through the story repeatedly. We only met once a week for a few hours, so we only completed one playthrough in the end. Why does color play with our emotions? For the past few weeks, I played the indie game Oxenfree with my friend.
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